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Topics - Michael Dugan

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General Discussion / Airline Project 0.3.6 Released
« on: March 15, 2013, 05:17:55 AM »
[size=]Airline Project 0.3.6[/size]
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The team at the Airline Project is proud to announce the release of the latest version of Airline Project (formerly The Airline), a free airline/business simulation game. This version is our most stable yet and introduces many new features and optimizations taking us to an even higher level of detail.

New Features:

  • Added hundreds of airports, airlines, and even a few new historic aircraft
  • Passenger demand now grows from year to year and for minor airports with scheduled commercial service
  • Pilots and flight school, complete with training aircraft
  • Routes with stopovers
  • Airlines can now start from different countries where applicable
  • Scenarios
  • Improved customer rating system
  • Major destinations for airports (currently complete for US, in progress for other countries)
  • Additional functionality with subsidiary airlines
  • Many bug fixes and minor improvements have been made as well

With this release, we are also doing a couple promos to increase exposure to the game:

  • At 500 and 1000 likes on Facebook, we will give away a $25 randomly drawn gift card to the store of your choice (Amazon, Newegg, iTunes, etc)
  • If version 0.3.7 receives 5000 downloads prior to the release of the next version (2-3 months), we will give away a randomly drawn gift card with a value of $50.
  • We encourage visitors and users to consider donating to us on PayPal. This money goes primarily towards paying for our server, and may also be used for minor game and website improvements. Every little bit counts, and anyone who donates will be entered into the $50 drawing.
  • To gain a better idea of the playing habit of our users, we have created a PDF survey on the site which can be filled out and emailed with your local client or webmail service. Again, users who complete this will be entered in the $50 drawing.

[size=]For complete rules and conditions, visit the website. Donations are not a requirement, and will not entitle you nor deny you access to any game content or features.[/size]

Unlike with prior versions, we hope to offer more extended support using a new installation and patching software that will be the medium of usage starting with this version. We expect at least two patches to be released for this version in the next 2 weeks, so if you find any bugs/errors/inconsistencies, please let us know so we can address them promptly.

As always, we would like to extend our thanks to the websites providing us with free exposure and advertising, and the ever-growing group of contributors and testers who help us make each version better and better.

Muchas gracias for the support from the online community, and as always happy flying & controlling

Mike Dugan
vZBW S2

2
Virtual Airlines / Northeast Virtual - Hiring Instructors!
« on: November 24, 2012, 04:54:27 AM »
Northeast Virtual Airline is seeking instructors and mentors as we prepare to begin accepting pilots.

Qualifications:

    250 logged flight hours, with 125 landings (offline)
    OR
    150 logged flight hours with 60 landings (online)
    Demonstrated knowledge of VFR and IFR operations to include ILS
    Demonstrated in-depth knowledge of at least one aircraft type - almost any modern commercial aircraft is acceptible
    Desire to help new pilots learn to fly in a structured training environment



Requirements:

    Maintain availability of 2 hours per week for instruction
    Perform verbal and written review of exam content
    Administer and grade practical exams and checkout flights
    Perform in-flight training on specific aircraft types
    Communicate training progress with the training administrator
    Maintain awareness of pilots who are ready for advancement, and those who need additional training



Position Details:
The instruction and training staff (Master Instructors, Senior Instructors, Instructors, Mentors) will be appointed by and report directly to the Training Administrator. They will function as operational staff members, and must take and pass an in-flight checkout with the Training Administrator prior to receiving full instructor privileges.

If you come to us with the knowledge and practical skills of a pilot, we will give you the tools and knowledge to be an effective and competent instructor!

For further information or to apply, see contact information below:

Mike Dugan
Northeast Virtual Training Administrator
[email protected]

3
General Discussion / ARTCC Recommendation?
« on: November 08, 2012, 02:36:01 AM »
I've also cross-posted this at VATSIM, but I'm also posting here to reach, more specifically, the US division since that's where I live.

So I've got S1, and I'm finding that I don't particularly care for the training pedagogy at my current region. I'm going to provide a bit of information what I'm looking for in a center, and hopefully those more experienced than I can provide some direction

Realism/Adherence to FAA: I prefer a center that embraces .65 and tries to emulate, but allows for some variance taking into the consideration that this is a recreational hobby in the end.

Traffic: A desirable center will have a major airport (obviously) with a reliable number of arrivals/departures. This doesn't necessarily imply it needs to be an extremely busy airport, but reliable in what traffic it gets. It also helps it there are at least 2-3 other airports in the region that get a "staffable" level of traffic, ~10+ flights/day.

Positions: Freelancing/moonlighting is fine and dandy, but there should also be some scheduling system for controllers to indicate the position(s) and time(s) they will be staffing. This gives other controllers a formal indication, and allows for simulataneous lateral staffing from GND to CTR. Similarly, I don't want to be at a center that is overloaded with controllers for number of positions that it is practical to staff at a given time.

Schedule/Availability
:I'm on the East Coast and frequent the late nights/early mornings. Typical online times would be 7-10pm and/or 6-9am during the work week.

Training: My biggest pet peeve. Throghout my life, I have been the kind of person who learns through exposure, repetition, and teachable moments. I don't think a student controller should be forced to staff minor facilities where the traffic is minimal and be expected to have a solid understanding of the content they will be tested on. My ideal approach would be off-peak training at a major facility, or supervised/assigned training during higher volume times. (Think of medical interns...they work at high volume times, but handle a smaller patient load than regular physicians).

That said, I'm pretty open to suggestions, so let 'em fly

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